
Target is poisoned for 50 damage over 10 seconds Mod_Legendary_Weapon4_Melee_BlockIrradiates Mod_Legendary_Weapon4_Melee_BlockFrenziesĥ0% chance to deal 50 Rads on a successful block Mod_Legendary_Weapon4_Melee_BlockElectrocutesĢ5% chance to freeze your opponent on a successful blockġ0% chance to frenzy your opponent on a successful block Targets burn for 24 damage over 3 secondsĢ5% chance to deal 50 Fire damage on a successful blockġ0% chance to deal 40 Electrical damage on a successful block Targets bleed for 25 damage over 5 seconds Mod_Legendary_Weapon3_Melee_StatEndurance Mod_Legendary_Weapon3_Melee_LessDamagePowerAttack

Take 40% less damage while power attacking Mod_Legendary_Weapon3_Melee_LessDamageBlock Mod_Legendary_Weapon3_Guns_StatPerception Mod_Legendary_Weapon3_Guns_MoveSpeedSights Mod_Legendary_Weapon2_Melee_DamagePowerAttack Mod_Legendary_Weapon2_Melee_BlockReflects

Reflects 50% of melee damage back while blocking Mod_Legendary_Weapon2_Guns_ExplosiveBullets Gain brief health regeneration when you hit an enemy

Mod_Legendary_Weapon1_Guns_CritsHealGroup Mod_Legendary_Weapon1_Guns_AmmoCapacity4x Mod_Legendary_Weapon1_Guns_AmmoCapacity2x

+50% more damage when your target is below 40% health Reduce your target's damage output by 20% for 3sĭamage increased after each consecutive hit on the same targetĭamage increased by 10% if you are mutated More damage the lower your Damage Resistance Mod_Legendary_Weapon1_DamageInverseHealthĭamage increases with the night and decreases with the day More damage the more your withdrawal effectsĭoes more damage the lower your health is. Mod_Legendary_Weapon1_AccuracyNotInCombat If not in combat, +100% VATS accuracy at +50% AP cost List of effects Tier 1 effects Name of effect
